The culminating project for our Unity 3D course, we worked as a class (10 students)
to create Will of the Wood, a standard single-player RPG experience. 10 people meant we
could be more ambitious than ever in our game concept, which also meant we were more specialized
in our focus. I designed and built all art assets associated with the UI components of the game,
and a fair portion of the scripts that go into making them work.