Lunar Launcher was a concept for a game that we came up with during our first course: Game Design Documentation.
As a class, we started rambling about a brick breaker clone as an example of mobile game design. We came up with the
idea to use gravity to throw projectiles around the moon to defend the solar system and it all just came together.
Several months later when we start our first mobile project, we decide to try and realize that idea. I was responsible
for all the art in this game, as well as the logic for brick placement, and all collisions.