Our first and only project in UE4 that focused on the use of Blueprints.
It’s definitely an interesting system and I can see how it is powerful but
not as powerful as raw C++. That being said, now that I have a lot more
practice debugging, reading engine documentation, and using editors,
Blueprints may be a fast and robust way to prototype games in UnReal, as
well as develop tools for designers to use.