PLATFORM:

iOS

LANGUAGE:

Swift

Like Dungeons and Dragons, but on a smaller scale?

2 person teams were assigned for this project, Gavin McGuire and I made quick work of using the Unity 2D engine and some spritesheets to make a really convincing and cute RPG. Combat was static and boring, but basically everything worked. We had a really dynamic collision system for dealing with all the angles. Other than the Character, and the base tilesheet, I did all the art for this game. The UI is mostly from scratch while the environment is like 90% from the sheet, 10% me modifying individual tiles to fit our needs.