PLATFORM:

Unity

LANGUAGE:

C#

Rogue-lite-Playing Game...Get it?

As our first assignment in Unity 3D, this was a really fun challenge. The expectation was for an RPG of any kind so we elected to make a rogue-lite where the player plays a powerful lich warding off the hordes of paladins coming to rid the land of your evil. Between round spend your bones acquire perks that act as stacking passive buffs that get increasingly crazy when combined. For this game, I created the player scripts including the raycasts for interacting with the environment, the logic for firing, and the projectile pools used for projectiles/enemies.