Our 3d final project was a collaboration between Mark Kawucha, Nick Micheletti, Alexander Hall, and myself
I did the textures and 3D prop models, which taught me a lot about how to use AutoDesk Maya®. Working in a group of 4 also taught me a lot about management, both personal and time.
I enjoyed this project a lot as it gave me new avenues to explore my creative talents, from terrain, environment art, code troubleshooting, textures, and my favorite, normal maps.
Camp Dead can be downloaded Here