Ryan Engelhardt
Game Developer
Projects
Haywire
C# | Unity | School Project | Solo Dev
An FPS Rogue-Like Similar to COD Zombies, with a lite progression system.
Super Bomberman (Clone)
Unity | C# | School Project | Team Member
An attempted remake of the classic SNES game Super Bomberman. Made in one week as a school project.
Quarantine Zero
Unreal Engine 5 | C++ | School Project | Team Member
A 3D third person shooter inspired by games like Resident Evill and Devil May Cry. A class project.
Project: Super Space Series
Unreal Engine 5 | C++ | School Project | Team Member
A 3D FPS game in the style of game like super metroid and classic DOOM.
Project: shield Knight
Unreal Engine 5 | School Project | Solo Dev
A 2D Platformer where your shield is your main weapon. My first ever completed Unreal Engine project.
Project: Hindsight
Lua | Love2d | Game Jam | School Project | Solo Dev
A prototype for a top down Darkwood-like survival shooter, where the player can only see what's in front of them… and their head is on backwards?
The Carpathian (Clone)
C++ | SDL | OpenGL | School Project | Solo Dev
A simple Castlevania style platformer. A Clone of an existing Pico8 game.
Pac-Man Clone
C++ | SDL | School Project | Solo Dev
A clone of the Classic arcade game Pac-Man. Built as a school project using SDL.
Recall Rush
Lua | Love2d | Game Jam | School Project | Team Member
A simple maze solving game developed for a school game jam.
Escape the Facility
C# | Unity | Game Jam | Solo Dev
A puzzle platformer coded in 1 week for Wowie Jam 4.