Ryan Engelhardt

Game Developer

Projects

Haywire

Haywire

C# | Unity | School Project | Solo Dev

An FPS Rogue-Like Similar to COD Zombies, with a lite progression system.

BombermanClone

Super Bomberman (Clone)

Unity | C# | School Project | Team Member

An attempted remake of the classic SNES game Super Bomberman. Made in one week as a school project.

QuarantineZero

Quarantine Zero

Unreal Engine 5 | C++ | School Project | Team Member

A 3D third person shooter inspired by games like Resident Evill and Devil May Cry. A class project.

SuperSpaceSeries

Project: Super Space Series

Unreal Engine 5 | C++ | School Project | Team Member

A 3D FPS game in the style of game like super metroid and classic DOOM.

shield Knight

Project: shield Knight

Unreal Engine 5 | School Project | Solo Dev

A 2D Platformer where your shield is your main weapon. My first ever completed Unreal Engine project.

Hindsight

Project: Hindsight

Lua | Love2d | Game Jam | School Project | Solo Dev

A prototype for a top down Darkwood-like survival shooter, where the player can only see what's in front of them… and their head is on backwards?

carpathianClone

The Carpathian (Clone)

C++ | SDL | OpenGL | School Project | Solo Dev

A simple Castlevania style platformer. A Clone of an existing Pico8 game.

Pac-Man

Pac-Man Clone

C++ | SDL | School Project | Solo Dev

A clone of the Classic arcade game Pac-Man. Built as a school project using SDL.

recallRush

Recall Rush

Lua | Love2d | Game Jam | School Project | Team Member

A simple maze solving game developed for a school game jam.

EscapeTheFacility

Escape the Facility

C# | Unity | Game Jam | Solo Dev

A puzzle platformer coded in 1 week for Wowie Jam 4.