Game Developer · Unity · C#

Matt

Timmermans

Programmer · Game AI · Tool Developer

Solo indie developer and lifelong programmer. Passionate about game AI and tool making — from behaviour systems and dialog engines to fully shipped Steam games. Started coding at 11 with a compiler and a stack of programming books.

C / C++ C# Unity Game AI Behaviour Systems Emergent Systems
▶ Play Right Now WebGL · Unity

Soothing Skies

2D Relaxation Platformer · Free · Browser

A gentle one-week platformer — pixel art, peaceful music, zero pressure. Click play to launch it directly in the browser.

Click to Play

Soothing Skies · WebGL · Unity

Controls

AD Move left / right
Space Jump
X Restart
About

Origin Story

When I was 11 years old, my uncle handed me an IBM 386, a copy of Borland Turbo C/C++ 3.0, and a stack of programming books. No internet, no tutorials — just a compiler and the library. Completely self-taught: when I got stuck, I checked out another book. I made small games in C — no engines, no frameworks, just code from scratch. Text adventures were my first complete games.

I didn't just study programming — I became obsessed with computer science. Reading about AI, robotics, and artificial life. Fascinated by how complexity emerges through the interactions of simple rules — like Conway's Game of Life. That would stick with me and shape the programmer I became.

Years later, college introduced me to design patterns and Unity — two things that genuinely changed how I think about building games. I graduated top of my class with honours and was hired directly out of my internship at Diving Dove Studios. I became the team's tool maker, and that path led me to become a Unity asset developer after leaving the studio.

After publishing several assets I wanted to go back to making games. I self-published Space Survival and Record Rewind Repeat on Steam.

Game AI Emergent Systems Artificial Life Random Generation Behaviour Systems

Primarily a programmer. The craft is in the systems — behaviour engines, dialog logic, rule-based AI. Simple rules. Complex interactions. That's the goal.

Experience

Solo Indie Developer

logicandchaos

Self-published games and Unity assets. Record Rewind Repeat is the flagship release — fully working mechanics in 3 months, then polished for Steam.

Game Developer

Diving Dove Studios

Hired directly from internship. Shipped two commercial mobile titles for iOS, Android, and PC. Became the team's tool maker — work here seeded the Asset Store path.

Game Design & Development

College — Honours Graduate, Top of Class

Introduced to design patterns and Unity. Graduated top of class with honours. School projects seeded early versions of Epic Prose and Circules.

Steam

On Steam

Space Survival
Steam Rogue-like Shooter

Space Survival

Rogue-like Space Shooter · $4.99 · Solo Dev · Dec 2021

Inspired by Space Hawk on Intellivision — a space miner stranded in the void after an asteroid collision, surviving by collecting ice shards and dodging black holes.

My first commercial Steam release, built over about a year. Leaning into the rogue-like aspects after feedback from a friend made it far more replayable. Every sprite rendered from 3D models in Daz3D — everything self-made except music and sound effects.

View on Steam
Bundle · Save 44%

Sci-fi Bundle

Both Steam games together — Space Survival + Record Rewind Repeat.

Get the Bundle — $10.06
Unity Asset Store

Unity Assets

Publisher Page ↗

Published

🔢
Large Number Class

Arbitrary-precision numbers for clicker and management games. 3-digit arrays with full numerical naming. Math via 9's complement — filled a real gap in the Asset Store.

Asset Store
🔄
Update Loop Manager

Singleton manager consolidating all MonoBehaviour Updates into one loop. Measurable performance gains in projects with many active scripts.

Asset Store
📖
Interactive Comic Maker

Fully Unity Canvas-based tool for interactive comics, slideshows, and narrative sequences. Drop-in visual storytelling for any Unity project.

Asset Store

In Development

🧠
Fuzzy Brain

The culmination of years of work in game AI and Unity tool development — a rule engine for building complex behaviours through simple rules. Coming soon.

Learn More
🪲
LAC Debug Logger

A developer logging and debugging utility for Unity projects. Streamlines runtime diagnostics and error tracking. Coming soon.

Coming Soon
Articles
Text Adventures

The Original Open World

The medium that started it all

Text adventures are where I made my first complete games — and where I keep returning. There's a freedom you don't get anywhere else: no engine constraints, no art pipeline, no physics. The imagination is the only limit!

They're also one of the best ways to learn game programming. No graphics to worry about — just pure logic, pure structure, pure code.

My first text adventures were written in pure C — no engines or frameworks. Then in college came Epic Prose in C++. Now with Endless Prose, I'm treating the format as a serious creative medium in its own right — not a stepping stone.

Early
Days
Pure C
Self-Taught
+-------+
| > _   |
|       |
| C/C++ |
+-------+

First Text Adventures in C

Before college, before engines, before the internet — written on an IBM 386 in C. My best friend helped with design, a monster manual, and testing. I made two games, and you could even import your character from the first into the second.

College
Era
C++ · C# SE
itch.io
+-------+
| EPIC  |
| PROSE |
| RPG   |
+-------+

Epic Prose & Epic Prose SE

A college project — complete RPG written in C++ in two weeks. Avenge your people, level up, defeat the dragon. After college, rebuilt in C# as Special Edition: choice-selection input, a full menu system replacing text input, new quests, new enemies — everything the original ran out of time for.

Epic Prose on itch.io
Now
C# · Active
In Dev
+-------+
|ENDLESS|
| PROSE |
|  >>>  |
+-------+

Endless Prose

Inspired by Dwarf Fortress and GDC talks on random generation, I started work on Endless Prose — a game designed to last a lifetime. The scope required developing a full C# text adventure library. The imagination is still the only limit — the goal now is to prove it.

Endless Prose on itch.io
Demos & Game Jams

Dev Reel

Game jams, experiments, and demos. Just some ideas I've tried out and game jams I've participated in on itch.io. Scroll to browse the reel.

Demo / Jam

Demo / Jam

Demo / Jam

Demo / Jam

Demo / Jam

Demo / Jam

Get in Touch

Contact the
Developer

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