I graduated with honours from triOS College for Video Game Design and Development in 2021.
I have experience with Unity, Unreal (Both C++ and with Blueprints), and Mobile Development (Android and iOS), as well as Knowledge of C++, Java, and JavaScript.
I have been working for the most part on procedural generation in my games, from procedurally generated Items and enemies to entire worlds, the idea of being able to
play the same game time and time again, but still have a fresh, new and exciting experience each time is something I wish to bring to my games and designs.
My Portfolio is a constant work in progress.
Battleship
Battleship
Solo
Keyboard Input
- My First Programming Project
- Classic Battleship Vs an AI
- "Smart" AI, After locating a piece, the AI will Sink the entire piece before finding a new one.
- Learned how Arrays work, which started me down the World Generation Rabbit hole...
Time Taken : 1 Month
Aug 2019
Battleship V2
Battleship V2
Solo
Mouse/Keyboard
SDL2
- Same game logic from my previous Battleship
- Added Mouse and Keyboard support
- Used SDL2 to give more visual polish
Fix-O-Craft was the Result of the Golbal Game Jam 2020, A Simple Platformer, Built in Unity.
Theme : 'Repair'
After Crashing on a planet, explore your strange new environment to find the lost pieces of your ship.
Mine through rocks to collect gems to upgrade your drill, allowing you to get further into the planet.
- Randomly Generated World
- Multiple Upgrades
- First Real Team Project away from the Class Room
Theme : Just One
a Platformer based around 'Just One' small contained level
Starts on a Linear Path, unlock new paths to take with Upgrades and Quests, Avoid enemies and collect coins.
Having a bit more time with this, I would have polished up the UI a lot more
Overall, The theme was not presented as well as I would have hoped, and I use this as an example to not "get ahead of myself" in future projects.
July 2020
Solo
Top Down Shoot'em-up Roguelike
- Permadeath
- Scaling difficulty (Time, Levels Completed, Number of Players, Selected Difficulty, ect)
- Perks to enhance and change how the game is played
- Multiple playable characters
- Procedurally Generated Levels
Built in Unreal Engine
2020 - Current
Contact Info
You can reach me at Jeffrey.Oldfield@triosstudent.com.
As well as my LinkedIn Profile.