This was our final class project in DirectX. I was responsible for programming the player.
I also created a physics component that was attached to objects in the game to simulate physics and movement.
The first three videos were projects I did by myself with the text book from school.
The forth one called, Flight of the Whirlybird, was our final project that I worked on with two other people.
I was responsible for Player and Missiles mainly.
The first video is the very first thing I ever programmed, it is a text based RPG game with
a map that updates to help create an immersive experience. The second video was our final
project that I worked on with two other people as well. I was responsible for some of the UI and Game Mechanics.
These videos display some of the different game play mechanics that I have developed. This is what I love to do!
I have always loved video games ever since I was a little boy playing Super Mario with my brother. I also have a lot of fun developing and programming video games. I am ambitious and really enjoy learning new things. I have worked more with Unity then anything but I have also done work in Unreal
Engine, Android Studio with Java, X Code with Swift, Visual Studio with C++ and C#, including work with SDL, DirectX, and OpenGL.
I have completed the in class portion of my program at triOS College and have a 4.0 GPA. I have worked very hard in school and I am proud of what i've been able to accomplish in a short period of time. I also know that the more you know, the more you know you don't know. I learned that from my good friend and mentor Robert French who I am also interning with at Liftlock Studios.
I also work at Torn Banner Studios as a development tester. I have learned a lot from my experience with this amazing company. It has been a dream come true to be a part of the development of Mirage: Arcane Warfare.